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Kyle Kukshtel's avatar

I don’t totally buy the infra cost argument for high-utilization users as the driving factor behind price changes. Cloud compute is cheap, and Microsoft likely also owns the entire Azure-based stack it uses to deliver Game Pass.

If anything it feels more like rug-pull tactics similar to what you describe for Amazon - low costs initially bring in users, then prices slowly rise over time once people are bought in to the platform.

I also don’t know specifics, but the difference in cloud cost behind running premium titles and lower end titles is likely nominal, but I could be wrong. This is just to say “high utilization” users playing lots of low end games likely use similar resources to people who play high end games, so if the issue was infra cost it would make sense more to segment by “number of digital game rentals” or similar instead of by tier of game itself.

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