A theory of innovation cycles in interactive entertainment
An interesting and in-depth theory on the shifts in the gaming market.
My theory is simply that headline gaming is no longer an affordable hobby and the market is stretched across a record number of gaming options.
But my theory barely fits on a napkin, so go read this one instead!
An interesting and in-depth theory on the shifts in the gaming market.
My theory is simply that headline gaming is no longer an affordable hobby and the market is stretched across a record number of gaming options.
But my theory barely fits on a napkin, so go read this one instead!