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> arcades shifted from a place where you can drop off your kid while you shop in the 1980s to becoming a hotbed of childhood corruption

I’ve always been curious about the psychological/sociological mechanisms behind this shift. I remember going to arcades as a kid, and find the idea of them as seedy dens of vice and villainy to be not just quaint, but straight-up laughable. Although I suppose it’s easier to demonize and deflect instead of actually (gasp) *putting in effort* towards learning about and understanding.

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