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Drew Smith's avatar

I would add to the first assertion about public companies contraction and Wall Streets understanding wasn’t always that way. Jack Welsh reshaped Wall Street, American financial markets, and with global reach to have that short term thinking. Prior to the 80s, Wall Street was more concerned with long term growth than thinking of the short term

Welsh discovered he could fire people from GE to artificially boost quarterly profits and that MO took over (I wrote a piece on this last year)

In regards to public companies taking risks, I think that’s spot on. I’ve long argued they should allocate a small portion of the budget to that every year (10-15%). It should be focused on small games and trying new things. I recently wrote about how the cut of AA from major publisher roadmaps has hurt creativity

Nintendo, however, has always paid less but been more focused in its approach. Purportedly, as I’ve not worked there, they start projects with a fun prototype and build a game around it. Most companies rush both concept and pre-production to get to full production. That’s a real mistake as if you have a game in full production before it’s fun, the cost has gone way up (trust me, I’ve worked on some of those)

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Bennett Sippel's avatar

Joost curious if you think smaller, private studios are more likely to be construct more "ethical" games from a monetization perspective.

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