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Thanks for looking at Sony. Just a reminder market cap seems to be 110B, and your target price is too low I believe (at 104). At least the street average is much higher than 104, if that is your target than fair enough :). ATVI target seems unusual too, as it is acquired for 95 a share and it will certainly trade lower than that if the deal fails (market price implies a %50 failure possibility). Back to Sony, or in console space in general, do you think there is a crisis? I read your book and in there you were explaining how Nintendo saved the space back in 80s by introducing a new business model and focusing on quality. Looking at the space today, publisher stocks are sideways/south for years now, heck Ubisoft is trading at levels seen in 2007. Everyone is interested in big AAA projects but they are too risky. And the rest of the smaller stuff is not generating excitement among most. At one perspective, looking at what Unreal 5 engine promises and what Sony studios are able to achieve, I like to think the best is still ahead. But at the same time looking at the business side of things, I see little upside for publishers (and platform holders) in the console space. At the end of the day, how much more can you milk a single customer? If he spends more on Sony's services/games then he will spend less on CallOfDuty/Fortnite which will lower Sony's platform fee gain as well. I don't know, maybe a bust is needed as in the 80s but I don't know how that can play out.

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You should take a look at VZfit for continouse motion through Google Streetview in VR may be better than those 360 videos or Wander for clicking through.

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