Rolling out a monetization strategy that many perceive to be too aggressive may hurt Unity in the long run as creatives adjust the risk profile associated with soul-binding themselves to a single engine provider.
This is nuts. I go through a lot of demos for my newsletter, and the vast majority use Unity. I'll watch to see if more of the other engines start popping up.
I often wonder what made Unity so overwhelmingly popular among indie developers over the alternatives. Is it cheaper, easier, more versatile? It still blows my mind how wide the Unity catalogue is today, from very basic games to hundreds of players online in a Battlebit map, and across most genres.
I have no doubt this will hurt indie games, particularly at the higher quality tiers where the breakthrough titles emerge from.
This is nuts. I go through a lot of demos for my newsletter, and the vast majority use Unity. I'll watch to see if more of the other engines start popping up.
I often wonder what made Unity so overwhelmingly popular among indie developers over the alternatives. Is it cheaper, easier, more versatile? It still blows my mind how wide the Unity catalogue is today, from very basic games to hundreds of players online in a Battlebit map, and across most genres.
I have no doubt this will hurt indie games, particularly at the higher quality tiers where the breakthrough titles emerge from.