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Brian Shih's avatar

Great read as usual. One thing I'm curious about though - you mention:

> Where competitors like Nintendo treat games as cultural events, Xbox has leaned into commodification, relying on distribution innovation without corresponding content quality.

While of course there is some minimum bar of content quality required for any distribution innovation to pay off, I wouldn't have guessed that Xbox was so far below it. After all, the Xbox/PC ecosystem covers the vast majority of AAA titles. If the problem really is one of content quality, then doesn't that question whether this is all entirely due to a distribution-led correction?

I feel like the reality is more that there are several factors all hitting the industry at once - lack of new distribution innovation certainly is one, but so is lack of new content innovation (no new genres since battle royale? autobattlers?), lack of business model innovation (how many monthly battle passes am I seriously going to buy?), hangover from overhiring assming COVID growth curves would continue, etc.

I don't disagree that there is a renewed focus on distribution that is driving some of the industry malaise (and these cuts), but it seems like that's only part of the story.

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Sean Lama's avatar

Love the summer story, same for me with my 7 and newly minted 4 year old!

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